I believe Parable of the Polygons fits in with a counter narrative discourse simply because it is not something people talk about anymore. Segregation is an issue that society seems to think has dissipated in the 1950-60's when laws were passed, but it has become so ingrained in our way of life that it just happens without anyone ever noticing. This game brings it to light again in a fun, cute way while also talking about the issue as the "levels" go on. The game also targets the player to make a change in their own lives. Throughout, they keep repeating things like, "...harmless choices make a harmful world" and, "small individual bias can lead to large collective bias." The game is targeting and demanding a change in the world we live in based on such a large social issue.
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