Monday, April 18, 2016

Playing and Analyzing Joust

Play Joust (see the two links below this blog to access).

As a group, contribute to the group thinking in comments.  Your posts should build on one another's comments to this blog.

Describe the game:
--Purpose/how to win?
--point of view/perspective?
--Values in Game?
--Where's the gender?
--How does this game support/enhance/disturb themes in RPO?


  1. The movements in the game involve flying and walking. By using different keys on the keyboard (for this computer version), you are able to control the flapping of the birds wings either making it fly higher or hover. You want to try to hit the enemies and collect the eggs that fall from them by walking to them after you've landed.
    P.S- This game is difficult

  2. Just to reiterate what Regina said, this game is hard. It's definitely not meant for our keyboards quite like it was meant for the joystick and buttons on arcade machines. As the player, you're able to see each floor and know where the enemies are coming and where they're going to. With the whole point of the game being to jump on other birds and collect their eggs it's definitely got the feeling that the values presented in this game are all about collection. Collect more, get a higher score, the better you seem. Reinforces this idea that in order to have fun and play a game like Joust, there should be a point value system that all players strive to get. To be good is to get the highest score possible and I think reinforces the need for competition and competitiveness valued within American society.

  3. I'm going to reiterate the same sentiment: this game is tough. Might've been easier with a controller but geez is it hard. I can't really determine an answer to the question, "where is the gender" though. I think the only place you really see gender (perhaps sex, rather) is that the birds you defeat drop eggs sometimes. So it's a weird paradigm where you have to dominate enemies to steal their eggs. If you want to get "literary theory" on the game, you could also argue that players must engage in penetration (using the sword) to defeat/dominate enemies (at least, this is more or less implied, even though the player only needs to worry about being higher than an opponent).

    In RPO, they must've been playing some kind of multiplayer mode because I can't really say that there's a "player one" spot or a "player two" spot, so I don't know how much the text alters the game.