During the video, Anita also brings up the topic of the subject-object dichotomy. In this case, it is simple to think of the subject as the male, who is the main character and protagonist in the game, and the object as the female, a supporting character added as a goal for the main character to reach. As she says, "the subject acts and objects are acted upon". This requires a form of objectification to occur, because the females or "damsels" are being seen as objects or as a prize to be won. It isn't a coincidence that most video games tend to end with a kiss from the damsel or something that shows her love being bestowed upon the protagonist. The female starts off in possession of him, is stolen, then saved, so she gives the only thing she has as a reward, her love. It's tough when you have nothing else to give, since according to the video game, you have no skills.

Regina
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