Friday, April 22, 2016
Football Take Away Blog 2/15 (The one i forgot)
Monday, April 18, 2016
Play Joust (see the two links below this blog to access).
As a group, contribute to the group thinking in comments. Your posts should build on one another's comments to this blog.
Describe the game:
--action/movement
--Purpose/how to win?
--point of view/perspective?
--Values in Game?
--Where's the gender?
--How does this game support/enhance/disturb themes in RPO?
See your email for details.
THINK:
Henrick carousel
Put 4 types of play up on whiteboard:
How does RPO fit in each category?
Provide specific evidence
What does Gender have to do with any of this?
DO: post or email your final project bullets.
DO: Play Joust and one other game. Analyze joust together in the blog.
Joust all together...
Describe the game:
--action/movement
--Purpose/how to win?
--point of view/perspective?
--Values in Game?
--Where's the gender?
Wednesday, April 6, 2016
Final Project and Grades
Final Project Prompt and Expectations
Monday, April 4, 2016
1980's Arcade Games

Computer link to free 80's games (thanks Taylor!)
http://www.free80sarcade.com/joust.php
Free Pac man
http://www.freepacman.org/
Free Breakout:
http://www.gamesloth.com/games/Classic_Breakout
Free Zork:
http://textadventures.co.uk/games/view/5zyoqrsugeopel3ffhz_vq/zork
Free adventure:
http://www.simmphonic.com/programming/adventure.htm
Free pitfall:
https://archive.org/details/atari_2600_pitfall_1983_cce_c-813
Frogger:
http://www.happyhopper.org/
A history of driving games (thanks to Corinne's brother for sharing):
http://www.moneysupermarket.com/car-insurance/blog/a-brief-history-of-racing-video-games/
A history of pong and tennis games (another brother link):
http://www.moneysupermarket.com/car-insurance/blog/a-brief-history-of-racing-video-games/
If you find more links, put them in the comments section!
Final Project
- Role
- A character in the novel
- Audience
- General audience from the world in RPO
- Format
- Tumblr page
- Topic
- A fictional text that provides an additional point of view not provided in the novel.
- Purpose
- I hope the audience is able to see a Tumblr page that is based off of what one that Art3mis created might look like.
Monday, March 28, 2016
week 6 Women as background decoration part 1
Women are largely used as sexual objects within video game play. Misogynistic, sexist and violent representation for women in videogames is the norm in our society. There are probably too many games to name that continue to over sexualize women and use them as decoration, instead of interesting, complex, and intelligent characters that you can use for game play. This virtual realm is an absolute depiction of our patriarchal culture and how these dominant ideologies influence and dictate how women are treated and represented within reality and games. I get frustrated at times when people say there is no need for more diverse representation in videogames, more women are playing video games than ever before and yet we’re still not fairly being represented in the proper way. Too many games fall under the dominant discourses and its hard to find a game with a leading female character that isn’t overly sexualized or manipulated in someway. This concept of women being background decoration is literally everywhere in popular media and culture. Sexual objectification happens to women all the time in advertisements and commercials to sell products, and it perpetuates the idea that women are objects instead of actual human beings with thoughts and feelings.
Nicole Connolly
Midterm reflection
The idea that hiring more women within the gaming design industry alone will fix the issues with representation is much too simple for the real problem at hand. Even if gaming is a virtual reality, this does not mean this realm is excluded from dominant societal issues within the United States. Though I am extremely happy that more women are going into the gaming field and finally being allowed more positions, this does not mean there aren’t road blocks within these institutions to align with dominant ideologies. I did just see recently that statistically more women are actually playing video games than men nowadays, yet we still have this stereotype that gaming is for straight white guys. The problem with thinking that representation within games can be solved as easily as hiring more women within the industry is assuming that, A, all women are feminists, or B, they are very aware of feminist issues. Also, this suggests that the men within this industry are not capable of creating anything other than things that align with themselves or their over sexualized fantasies. I believe that the whole system has to be revamped with a feminist lens, if people aren’t aware of difference or willing to try and be understanding of others experiences, then the continuation of the same norms within games will continue. There is no good enough reason that all different types of people aren’t allowed fair representation within games. The continued thinking that marginalized groups aren’t relatable or interesting enough perpetuates this Black or White mentality, when really people are much more complex and fluid than the dominant discourse displays, especially within games. There is a spectrum of people out there that have many intersectionalities, which deserve to be heard, understood and normalized. All of these issues are due to dominant ideologies/discourses within our culture that helps perpetuate the norm and continues to allow the creation of games that are hyper masculine, hetero-normative, misogynistic, and homophobic. More diverse people need to be involved within the gaming industry, not just women, and the people that do align with the dominant norms need to become allies of marginalized groups and work towards diversifying videogames within the future.
Connolly, Nicole F. wants to share the file GameAnalysisDys4ia.docx with you
Game Analysis Dys4ia week 9 blog
Oculus Rift out Today
Mashable review
Check out this article on "Body Swapping"
Sunday, March 27, 2016
Friday, March 25, 2016
Question
Hope you're enjoying this rainy Friday. Just had a question in regards to grades/where we stand in the class. Will you be posting midterm grades? Thanks.
Best,
Bethany
Sent from my iPhone
Thursday, March 24, 2016
Monday, March 21, 2016
Tampon Run
Tampon Run is definitely a counter narrative. I almost wanted to choose a different game after I finished my first round (and did horribly!), but then I thought more about the game and this assignment and I realized there was no need. I think the reason I wanted to switch was because the game itself was so easy, but the message was so much more than the game. I have been researching menstrual taboos for a couple of classes which is probably why I chose this game in the first place. To begin, I love that this game was designed by two young girls who are sick of the stigma about periods. To summarize the game, the only playable character is a little girl who is being attacked by boys on the ground and flying. You must hit them with tampons before they reach you while also collecting boxes of tampons to use against your enemies. The intended audiences is not limited to girls but certainly engages them with the title “Tampon run”. Because of the stigma, i'm sure this title will discourage many boys from playing and therefore receiving the message. This is represented in the game itself, I don’t believe it was accidental that the enemy is boys at all. In a way I see the tampon as a metaphor for normalizing menstruation around those of the opposite sex. It is accessible to the masses because it is free, it isn’t limited to people with expensive gaming consoles, and is simple enough to where anyone can play. The only drawbacks that i can see is that, you can’t change the way you look as the playable character and we are assuming all boys are an enemy. Which of course we know it not the case, women have been known to shame other women, in fact it is usually our mothers who teach us how to hide our periods and to stress how secretive it must be, thus perpetuating the stigma.
-Dawn
Sunday, March 20, 2016
Tampon Run
Dys4ia Analysis
This game most definitely supports a socially unpopular counter narrative. When it comes to gender, the United States really only validates two genders, male and female. Player one in this game is a transgender female, born with male anatomy but is in the process of transitioning to female. The transgender community is almost never included or talked about in games, unless they are poorly treated prostitutes. This game however is very different, it starts at the beginning of the transition process. Walking the player through daily issues people who are transgender may have to deal with like shaving, using public bathrooms and interacting with family and the community. It continues by giving the player different tasks like choosing a doctor, paying for hormones and other medical and social challenges. The game displays very real issues the transgender community experiences, even the issues around being addressed by the correct pronouns. The game involves simple controls, only the arrows keys are used to work through the game. These controls give player one very limited options, which again symbolizes the issues the transgender community faces. There are not enough options for them concerning their own bodies and possible treatments. This game is very different from traditional games, as its purpose is less about entertainment and more about the process of educating people on some of the issues the transgender community faces in a gaming outlet.




